ECONOMIC CONTRIBUTION OF THE GAMING MACHINE INDUSTRY IN AUSTRALIA

A new report by the Centre of International Economics estimates that gaming machines contributed $8.32 billion to the Australian economy in the FY17.

The report, commissioned by the Gaming Technologies Association includes estimates on value-add, employment, exports and tax revenue associated with the use and manufacture of electronic gaming machines (EGMs) in Australia.

The results are direct estimates of the impact of EGMs in Australia and do not include any of the economy-wide impacts such as indirect employment, social costs associated with problem gambling or consumer surplus benefits.

The outcomes were estimated using a bottom-up analysis of the industry. Data was collected from publicly available sources as well as a survey distributed to domestic manufacturers. This analysis finds that in 2016-17:

  • gaming machines contributed $8.32 billion to the Australian economy in added value
  • direct employment across all industries (including manufacturing) is 46,660 people, which is equivalent to 24,150 full-time jobs
  • exports were $284 million from the use of gaming machines by international visitors and the sale of machines overseas
  • tax revenue for state and commonwealth governments is $5.5 billion.

These estimates are based on EGM expenditure in 2016-17 of $12.3 billion in clubs and hotels, and $1.4 billion in casinos.

To view the full CIE report online click here >>